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Ascent - Valorant

Please, Don't forget to tag me, because I want to see your art made with this model for Fanart. Support me for me make more models https://www.patreon.com/CyrusTails

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Locker Room and Restrooms | Miraculous Ladybug

Rebuilt the locker rooms from scenes from the show. Used game rips as reference. Then slapped the exterior from the game around it. It's about 80% accurate. All textures needed should be in the...

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Alley - Nighttime

Nighttime version of Alley from DAZ3D, comes with lighting setup, feel free to change it and maybe disable fog if you prefer. Requires Blender 4.0.2 because of the changes to the material setup,...

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Ammit (Strange Brigade)

A lovely Egyptian God ready to devour you or your enemies Rigged with Auto Rig pro for Blender 3.6.5+ and a small couple tweaks of my own design Please let me know if there is any problems with the...

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Tekken 8 Secluded Training Grounds

Hello again everyone, back do another Tekken dojo! This time around, the stage is a lot more 1 to 1 with the original, so I'm pretty proud of the outcome. Still some missing pieces for the outer part...

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Cyber Lin Kuei Assembly - MK11

### Cyber Lin Kuei Assembly from Mortal Kombat 11 --- Notes - Complete scene, no missing parts - Redid the lighting, categorized by region - The second preview image is rendered with EEVEE, the...

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Classroom | Miraculous Ladybug

IF YOU HAVE THE LOCKER ROOM MAP, PLEASE PLUG THE LAST MULTIPLY NODE OF [WOOD.CLASSROOM FLOOR] INTO [HEIGHT] INSTEAD OF [NORMAL] for it to interact with light properly. Thank you. Rebuilt the classroom...

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HITMAN Absolution: Agent 47 (shirtless)

XNALara model by: junkymana not fully rig, but it's sorta useful. Made in Blender

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Tricky (Subway Surfers)

I just played Subway Surfers, just for remember classic, and been surprised how good some characters in there! Soo. Yep. There a Tricky - tomboy girl from rich family (based on cartoon). Features: - A...

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Mellon Arena (NHL09PC)

Subscribe to me on Patreon for support. Patreon.com/LynchReborn No special shaders. Just diffuse material attached.

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Sky Striker - Raye

Original model: https://www.deviantart.com/livbbies/gallery Shapekeys, rig and material by the autor. Added a simple ik rig for animation.

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[Fortnite] Poseidon + Rippley Shader

Been working on this for a while, originally was on the original Rippley but I ported it to the new model, for now this is unbaked till I finalize everything!!! If the shader doesn't update when posed...

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ZIL-130

I've made another blend ready file of a vehicle from Soviet Union, ZIL-130. It has also same function as other vehicle models that I've prepared with ON and OFF lights which you will find, pretty easy...

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Bedroom 2

Sup everyone! Right so this one has a bedroom. not sure what else to say lol. Anyway If you ahve any issue with it just leave a comment. Tag me on Twitter : [@ZiejaPropsMain][1] Thank you for...

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Cyberpunk 2077 - Phantom Liberty Apartment

𝐓𝐇𝐄 𝐌𝐀𝐏 This is the apartment belonging to Braindance actress Lina Malina located in the Longshore Stacks, Dogtown. I went to great lengths to get it accurate to the game all the way down to her bath...

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Jamie Sf6

low poly model rigged with rigify original model: https://www.deviantart.com/ryuaensland/art/Jamie-SF6-KOFAS-999489927 Update: Added more layers to distinguish between suit one and suit 2. Useless...

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Akuma

Rigged with rigify

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gantz bunny girl

I made a simple bunny girl outfit and it's gantz style It contains the materials used to transform clothing. For clothing that needs to be hidden, you only need to invert the color of the material...

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Mirror Room (Silent Hill 3)

The mirror room from Silent Hill 3 now ported to blender! (With lighting and materials ready and remastered so you can make some nice looking spooky renders :P) Materials work on cycles and eevee!!!...

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Star wars TCWRH Twilight, with Interior bridge and hangar

Star Wars TCWRH twilight, with bridge interior and hangar. for blender 4.0. Unpack before use. if the bump looks weird in renders turn roughness of material up or just unplug the normal/bumps this map...

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